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Text File  |  2007-10-01  |  3KB  |  108 lines

  1. var ┬º\x01┬º = 86;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 86)
  5.    {
  6.       set("\x01",eval("\x01") + 890);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else if(eval("\x01") == 919)
  10.    {
  11.       set("\x01",eval("\x01") - 248);
  12.       if(┬º┬ºpop())
  13.       {
  14.          set("\x01",eval("\x01") + 268);
  15.       }
  16.    }
  17.    else if(eval("\x01") == 603)
  18.    {
  19.       set("\x01",eval("\x01") + 316);
  20.       ┬º┬ºpush(true);
  21.    }
  22.    else
  23.    {
  24.       if(eval("\x01") == 671)
  25.       {
  26.          set("\x01",eval("\x01") + 268);
  27.          gotoAndPlay(17485, ┬º┬ºpop());
  28.          break;
  29.       }
  30.       if(eval("\x01") == 568)
  31.       {
  32.          set("\x01",eval("\x01") + 35);
  33.       }
  34.       else if(eval("\x01") == 976)
  35.       {
  36.          set("\x01",eval("\x01") - 917);
  37.          if(┬º┬ºpop())
  38.          {
  39.             set("\x01",eval("\x01") + 513);
  40.          }
  41.       }
  42.       else
  43.       {
  44.          if(eval("\x01") == 74)
  45.          {
  46.             set("\x01",eval("\x01") + 861);
  47.             if(!_global.Levels)
  48.             {
  49.                _global.Levels = new Object();
  50.             }
  51.             ┬º┬ºpop();
  52.             if(!_global.Levels.LevelData_21)
  53.             {
  54.                Levels.LevelData_21 extends LevelDataBase;
  55.                var _loc2_ = Levels.LevelData_21 = function()
  56.                {
  57.                   super();
  58.                   this.__set__LevelNumber(21);
  59.                   this.__set__DisplayNumber(1);
  60.                   this.__set__Difficulty(Game.DIFFICULTY_MEDIUM);
  61.                   this.__set__SnackQuantity(1);
  62.                   this.__set__MedalsQuantity(3);
  63.                   this.__set__NormalClicks(4);
  64.                   this.__set__SnackEntryRate(5 * LevelDataBase.SECONDS);
  65.                   this.__set__MinimumTime(5000);
  66.                   this.__set__NormalTime(16000);
  67.                   this.__set__MaximumTime(22000);
  68.                   this.doLoadData();
  69.                }.prototype;
  70.                ┬º┬ºpush(ASSetPropFlags(Levels.LevelData_21.prototype,null,1));
  71.             }
  72.             ┬º┬ºpop();
  73.             break;
  74.          }
  75.          if(eval("\x01") == 59)
  76.          {
  77.             set("\x01",eval("\x01") + 513);
  78.             break;
  79.          }
  80.          if(eval("\x01") == 60)
  81.          {
  82.             set("\x01",eval("\x01") + 14);
  83.          }
  84.          else if(eval("\x01") == 572)
  85.          {
  86.             set("\x01",eval("\x01") + 31);
  87.          }
  88.          else if(eval("\x01") == 311)
  89.          {
  90.             set("\x01",eval("\x01") - 251);
  91.          }
  92.          else
  93.          {
  94.             if(eval("\x01") != 939)
  95.             {
  96.                if(eval("\x01") == 935)
  97.                {
  98.                   set("\x01",eval("\x01") - 935);
  99.                   break;
  100.                }
  101.                break;
  102.             }
  103.             set("\x01",eval("\x01") - 879);
  104.          }
  105.       }
  106.    }
  107. }
  108.